Swiss infrastructure, run by people who race the same nights they host.
Thursday night, the last race of our championship, eleven cars on the grid. The server belonged to some generic host, paid by the month, in a datacenter nobody could place on a map. On lap twelve the session froze. Thirty minutes on Discord working out who could still see whom, then everyone went to bed. The championship ended right there: no winner, no final lap.
It wasn't a technical problem. It was a priority problem: to that host we were a row in a dashboard, not an evening. So we started building what we'd wanted that night — a server that boots in sixty seconds, sits close to the drivers, holds a full grid on the final lap, and that you pay for by racing day: only the ones you actually race.
That's all RevRiot is: infrastructure that doesn't ask for your attention. The rest of the night — the strategy, the contact at turn one, the stewards' thread on Discord afterwards — is your business.

With Jean Alesi. Competitive racing isn't a market we researched: it's been our trade for years.

The F1 paddock, for years. That's where we come from.
“Nobody remembers the server. Everybody remembers a race that ended badly.”— Rule number one, RevRiot
Pick game, slots, duration and region; pay for the days you race; the server is online in sixty seconds. No subscription renewing while you're not playing, no manual setup, no page of options to decode before your first session.
Change region whenever you like: move the server to where the drivers are and latency drops. Wherever your community races, the server comes to you.
High-end hardware and optimized routing. No lag to hide behind, and no excuses when you lose.
Active DDoS protection and daily backups on every server, on every plan. Quietly, always on, included.
Lap time comes from the car, the track and the driver. Most hosts stop at the first two. Around RevRiot there's a small network of people covering the rest: infrastructure and networking, competitive racing, and the driver as a physical machine. None of them is a logo we bought: they're the reason we can promise what we promise.

A research institute. Swiss infrastructure. The reason “low latency worldwide” is a specification and not a slogan.

The provider the network runs through: connectivity, hosting and managed services since 1996. It's our own company, so when something goes wrong we don't open a ticket with a supplier: we fix it ourselves.

One of our founding partners is a partner in the Academy. Competitive esports isn't a market we researched: it's where we come from.

Driving fast is physical work. Posture under load, stability, how you hold up in the last twenty minutes of a stint: it all ends up on the timing screen. Humanyzer measures where your body actually is today, in four phases, with a proprietary protocol built by specialists in physiotherapy, assessment and performance preparation.
An analysis and monitoring protocol for descriptive purposes, not a diagnosis. For clinical interpretation, consult your own health professional. → humanyzer.ch
David Tonizza won the F1 Esports World Championship in 2019. Through us you can book one-to-one sessions with him, built around the individual driver: you start from where you are — race craft, setup work, and the corners where you give away tenths without noticing. You do the session, we handle the rest.

“You bring the drama. We take ours out of the way.”
The grid is ready when you are.Configure your server →